Rig a character and animate believable movement, including a walk cycle and facial performance.
Created by Rainbow View Academy
8h 30m18 lessonsNot yet ratedNew course
Course overview
Animation is timing, weight, and intent. This course covers the fundamentals that make motion believable, how to rig a character for animation, keyframe workflow, the classic walk cycle, facial animation, and how to shape a short performance that communicates a character's personality.
What you will learn
Apply animation principles to real shots
Rig a character for animation
Produce a clean walk cycle
Animate a short character performance
Requirements
• Basic 3D software knowledge
• A computer able to run your chosen 3D software
• A rigged or riggable character
Who this course is for
3D artists moving into animation
Game and film animation students
Modellers who want their characters to move
Curriculum
6 modules · 18 lessons · 8h 30m
Practical project
Animated character sequence
Produce a short animated sequence that shows weight, timing, and intent.
Project objectives
• Rig or prepare a character
• Animate a walk cycle
• Deliver a short acted shot
What you need
• 3D software
• A character model
Expected output
A rendered animation of 10–20 seconds plus the walk cycle loop.
How it is assessed
• Weight and timing feel believable
• The walk cycle loops cleanly
• The performance communicates intent
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.