Game Environment Design

Plan, build, light, and optimise a complete game environment using modular assets.

Created by Rainbow View Academy

9h 55m21 lessonsNot yet ratedNew course
Game Environment Design course cover

Course overview

Great game spaces are designed, not decorated. You plan an environment around player movement, block out a level, build a modular asset kit, develop materials, light for mood and readability, add environmental effects, and optimise the scene so it runs well.

What you will learn

Plan a level around player experience

Build and reuse modular assets

Light an environment for mood and clarity

Optimise a scene for real-time performance

Requirements

  • Basic Unreal Engine or equivalent engine experience
  • A PC or laptop for real-time work
  • A stable internet connection

Who this course is for

Environment artists in training

Level designers

Unreal Engine users building portfolio scenes

Curriculum

7 modules · 21 lessons · 9h 55m

Practical project

Complete game environment

Build one finished, playable-scale environment with modular assets and full lighting.

Project objectives

  • Block out and refine the level
  • Build a modular kit
  • Light and optimise the scene

What you need

  • A real-time engine
  • A PC or laptop

Expected output

A recorded fly-through plus still renders of the environment.

How it is assessed

  • Layout supports player navigation
  • The modular kit is reused efficiently
  • Performance is considered and measured
  • Work is submitted in the requested format before the deadline

Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.

Your instructor

Rainbow View Academy

Academy Instruction Team

Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.

Skills: Creative Technology, Project-Based Learning

Student reviews

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