Plan, build, light, and optimise a complete game environment using modular assets.
Created by Rainbow View Academy
9h 55m21 lessonsNot yet ratedNew course
Course overview
Great game spaces are designed, not decorated. You plan an environment around player movement, block out a level, build a modular asset kit, develop materials, light for mood and readability, add environmental effects, and optimise the scene so it runs well.
What you will learn
Plan a level around player experience
Build and reuse modular assets
Light an environment for mood and clarity
Optimise a scene for real-time performance
Requirements
• Basic Unreal Engine or equivalent engine experience
• A PC or laptop for real-time work
• A stable internet connection
Who this course is for
Environment artists in training
Level designers
Unreal Engine users building portfolio scenes
Curriculum
7 modules · 21 lessons · 9h 55m
Practical project
Complete game environment
Build one finished, playable-scale environment with modular assets and full lighting.
Project objectives
• Block out and refine the level
• Build a modular kit
• Light and optimise the scene
What you need
• A real-time engine
• A PC or laptop
Expected output
A recorded fly-through plus still renders of the environment.
How it is assessed
• Layout supports player navigation
• The modular kit is reused efficiently
• Performance is considered and measured
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.