Run a full high-poly to low-poly asset pipeline with retopology, baking, texturing, and engine integration.
Created by Rainbow View Academy
12h 45m27 lessonsNot yet ratedNew course
Course overview
The professional asset pipeline is precise and repeatable. You work through pipeline planning, high-poly sculpting and modelling, low-poly construction, retopology, UV strategy, texture authoring and baking, optimisation, Unreal Engine integration, and building the documentation that portfolio reviewers expect.
What you will learn
Plan a professional asset pipeline
Produce high-poly and retopologised low-poly meshes
Bake and author production textures
Integrate and document assets in Unreal Engine
Requirements
• Practical game asset experience
• A PC or laptop capable of sculpting and baking
• Texturing software or a free alternative
Who this course is for
3D artists applying to studios
Freelance asset producers
Technical artists formalising a pipeline
Curriculum
9 modules · 27 lessons · 12h 45m
Practical project
Professional game-ready asset
Deliver one hero asset through the full pipeline with documentation.
Project objectives
• Complete high-poly and low-poly meshes
• Bake and texture to production standard
• Integrate the asset in Unreal Engine
What you need
• Modelling, sculpting, and texturing software
• Unreal Engine
Expected output
Asset files, texture sets, in-engine renders, and a pipeline breakdown.
How it is assessed
• Bakes are clean and artefact free
• Texture work matches the reference
• Documentation explains each pipeline stage
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.