Build accurate 3D models from reference using polygon modelling tools and clean geometry habits.
Created by Rainbow View Academy
8h 30m18 lessonsNot yet ratedNew course
Course overview
Good models start with good geometry. This course teaches how polygons, edges, and vertices behave, the core modelling tools you will use daily, how to keep topology clean, how to apply simple materials, and how to produce a presentable render. It is the modelling grounding required by game art, animation, and visualisation work.
What you will learn
Work confidently with polygon geometry
Use core modelling tools accurately
Keep topology clean and efficient
Present a model with basic materials and a render
Requirements
• No prior experience is required
• A computer able to run your chosen 3D software
• Reference images of the object you will model
Who this course is for
Aspiring 3D artists
Game and animation students
Product designers exploring 3D
Curriculum
6 modules · 18 lessons · 8h 30m
Practical project
Model an object from reference
Recreate a real object in 3D using accurate proportions and clean topology.
Project objectives
• Match reference proportions
• Maintain clean topology
• Present the model in a simple render
What you need
• 3D software installed
• At least two reference photographs
Expected output
One rendered image of your finished model plus a wireframe view.
How it is assessed
• Proportions match the reference
• Topology is clean and purposeful
• The render presents the model clearly
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.