3D DesignPractical

Game Asset Creation

Create optimised, textured, game-ready assets and import them correctly into Unreal Engine.

Created by Rainbow View Academy

11h 20m24 lessonsNot yet ratedNew course
Game Asset Creation course cover

Course overview

Game assets have rules that art assets do not. You learn budgets and naming conventions, model for real-time use, unwrap UVs properly, build materials and textures, optimise geometry, export with correct settings, and confirm everything behaves once imported into Unreal Engine.

What you will learn

Model within real-time budgets

Unwrap clean UVs for texturing

Author game-ready materials and textures

Export and import assets into Unreal Engine

Requirements

  • Basic 3D modelling ability
  • A PC or laptop able to run Unreal Engine
  • Texturing software or a free alternative

Who this course is for

3D artists targeting games

Environment and prop artists

Indie developers making their own art

Curriculum

8 modules · 24 lessons · 11h 20m

Practical project

Game-ready asset pack

Deliver a small pack of optimised, textured assets working inside Unreal Engine.

Project objectives

  • Model three related assets
  • Texture within a shared budget
  • Import and verify in engine

What you need

  • 3D and texturing software
  • Unreal Engine

Expected output

Asset files plus in-engine screenshots of the pack.

How it is assessed

  • Geometry stays within budget
  • UVs and textures are efficient
  • Assets import without errors
  • Work is submitted in the requested format before the deadline

Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.

Your instructor

Rainbow View Academy

Academy Instruction Team

Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.

Skills: Creative Technology, Project-Based Learning

Student reviews

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