Create optimised, textured, game-ready assets and import them correctly into Unreal Engine.
Created by Rainbow View Academy
11h 20m24 lessonsNot yet ratedNew course
Course overview
Game assets have rules that art assets do not. You learn budgets and naming conventions, model for real-time use, unwrap UVs properly, build materials and textures, optimise geometry, export with correct settings, and confirm everything behaves once imported into Unreal Engine.
What you will learn
Model within real-time budgets
Unwrap clean UVs for texturing
Author game-ready materials and textures
Export and import assets into Unreal Engine
Requirements
• Basic 3D modelling ability
• A PC or laptop able to run Unreal Engine
• Texturing software or a free alternative
Who this course is for
3D artists targeting games
Environment and prop artists
Indie developers making their own art
Curriculum
8 modules · 24 lessons · 11h 20m
Practical project
Game-ready asset pack
Deliver a small pack of optimised, textured assets working inside Unreal Engine.
Project objectives
• Model three related assets
• Texture within a shared budget
• Import and verify in engine
What you need
• 3D and texturing software
• Unreal Engine
Expected output
Asset files plus in-engine screenshots of the pack.
How it is assessed
• Geometry stays within budget
• UVs and textures are efficient
• Assets import without errors
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.