Work like a studio: project architecture, advanced Blueprints, gameplay AI, optimisation, packaging, and testing.
Created by Rainbow View Academy
14h 10m30 lessonsNot yet ratedNew course
Course overview
This course treats game development as production work. You adopt a professional workflow, structure a project that scales, write advanced Blueprint systems, build layered gameplay mechanics and AI behaviour, design responsive UI, profile and optimise, package builds, run structured testing, and complete a portfolio-quality game prototype.
What you will learn
Structure a scalable Unreal project
Build advanced Blueprint and AI systems
Profile and optimise a real project
Package, test, and present a game prototype
Requirements
• Practical Unreal Engine experience
• A PC or laptop capable of packaging builds
• A stable internet connection
Who this course is for
Developers with practical Unreal experience
Portfolio-building game programmers
Small studio teams tightening their process
Curriculum
10 modules · 30 lessons · 14h 10m
Practical project
Portfolio-quality game prototype
Deliver a packaged prototype with layered systems, tested and profiled.
Project objectives
• Implement multiple interacting systems
• Profile and improve performance
• Package and test a build
What you need
• Unreal Engine
• A capable PC or laptop
Expected output
A packaged build plus a technical breakdown document.
How it is assessed
• Systems are modular and documented
• Performance data supports the optimisation work
• The build runs on a clean machine
• Work is submitted in the requested format before the deadline
Upload your project files and a short written summary of your process through the course project submission area. Submission review opens when the assessment system is released.
Your instructor
Rainbow View Academy
Academy Instruction Team
Course instruction is delivered by the Rainbow View Academy team. Individual instructor profiles will be added as the faculty grows.